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H3ANW:380
From AGSI
Revised v373
This was v3.7.3 but we added enough stuff that we decided to make it v3.8.0
New Features
New Display Elements
- A hotkey "N" has been added to the game to toggle mouseover text. Also a menu item.
- A hotkey "S" has been added to the game to toggle map displays.
- A hotkey "r" has been added to the game to toggle submarine battery recharging
- A hotkey ";" has been added to the game to order aircraft to lay sonobuoy lines
- A Staff Alert indicator added to status window.
Custom screen resolution allow much more flexibility in setting Harpoon 3 window size
The Harpoon 3 game engine and Launcher have been adjusted to give you much more flexibility in managing the Harpoon 3 screen size. You can now set the width and height of your Harpoon 3 window to arbitrary values up to a little bit below the resolution of your Windows desktop. Go ahead and play Harpoon 3 on the huge screens with your custom resolution.
New behavior of Numpad 9 key in Formation Editor
In Version 3.7.1 and later, you may use the Unit/Group Display Toggle key ("Numpad 9") to enable the display of contacts and friendly units not in the formation. In the formation editor, the key rotates through 3 states:
- Not Showing Non-Group units -- This only displays units that are part of the target group for the formation editor
- Showing Non-Group units individually -- This displays contacts and friendly units that are not part of the target group as individual units
- Showing Non-Group units as groups -- This displays contacts as individual units, except for contacts that are part of land bases; and friendly units as groups, except for those which are not part of any group.
Units that are part of the target group for the formation editor are always displayed as individual units. The formation editor window always opens in "Not Showing Non-Group units" mode.
When all your units are destroyed in multiplayer you can now continue as spectator
Continuing after being defeated gives now puts you in spectator mode in commercial MP, gives you the spectator side select dialog.
Enforce real time setting can now be set in all difficulty modes in the Launcher
The Launcher now gives you the option to activate the Enforce real time option for all difficulty levels.
Changes to non-BOL capable non-Datalinked weapons
Weapons that don't have the BOL flag set and that don't have a Datalink to the launching platform will now have to be able to see their target before they are launched. These weapons are assumed to require their own sensors to lock on to the target (think Sidewinder) before they are launched. DB authors will probably want to set the BOL flag or add datalinks to most SSMs as most of those weapons are able to fly part of the way without direct lock onto their target.
Other Enhancements/Adjustments
- New S/N checker
- Underway Replenishment including refueling
- More realistic targeting
- Datalinked weapon retargeting
- Fine-grained altitude system (in meters)
- RunInWindow is no longer an .opt file, but can now be changed in the Harpoon3.ini or through the Launcher
- DIS code merged into Pro and thus main code base, .x indicates that we are using the Build Field to reduce the frequency of updates to versions here.
- Hard Kill Torpedo Defence now modeled
- Terminal Dive now modeled for Missiles with that capability
- Propulsion annex replaces jet type with turbo-fan and turbo-jet types
- New target types added (Base and Air-to-Air Missile)
- Mount Re-Load tweaked (will now load with partially empty)
- More fidelity to ASW Missions
- Range Circles now available for Air Groups
- Unit Status Window now shows the task of the selected platform
- New Sonobuoy Line Hotkey
- Can now change altitudes/depths of platforms in the scenario editor
- Viewpoint Selection for Scenario Editor
Bug fixes
Major bugs fixed
- If Enforced Real Time is enabled savegames can now be started again
- Navigation bug "Illegal path error"
- Mismatch between local time and local light conditions -- the earth now turns in the correct direction
- Torpedoes should no longer come back to kill sub
- ScenEdit: Hitting Add A/C twice in ScenEdit will no longer open two windows
- ScenEdit: Deletion of side in ScenEdit will no longer cause a crash
- ScenEdit: Orders for remaining side will no longer disappear when other sides are deleted
- Ferry missions will no longer crash if they try to ferry to a base / ship that has been destroyed
- ScenEdit: Protect Station Victory Condition will no longer revert to On Station ViCond
- ScenEdit: Edit Aircraft function does now respect Time/Country restrictions
- The game should no longer slow down excessively after Tomahawk missiles are launched
- ESM horizon now modeled correctly
- Platforms now evade more realistically
Minor fixes
- Fixed: Installations can no longer have components inserted over water
- 0001581: [UI] Keyboard NUMPAD mapping doesn't seem to work on some laptops (Russell)
- 0001585: [Installer] Odd back-up Files (ddearing)
- 0001584: [Installer] Tutorial Battleset not in Scene Selection (ddearing)
- "Unit dropping sonobouy" message spelling corrected
- Spelling in Tactical Legend window fixed

