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HCCE:Game Play
From AGSI
Contents |
New Features
Mechanics
File Extensions
A quick guide: There are effective SIX groupings of scenarios, each extension given maps to: GIUK, NACV, MEDC, IOPG
- .SCx = Scenario
- .HPx = Saved Game
x is mapped as follows:
- Original BattleSets
- GIUK 1, NACV 2, MEDC 3, IOPG 4
- Harpoon Designer Series 1
- GIUK 6, NACV 7, MEDC 8, IOPG 9
- Harpoon Designer Series 2
- GIUK A, NACV B, MEDC C, IOPG D
- Harpoon Designer Series 3
- GIUK E, NACV F, MEDC G, IOPG H
- EC2000 (replaced by EC2003)
- GIUK I, NACV J, MEDC K, IOPG L
- EC2003
- GIUK M, NACV N, MEDC O, IOPG P
- WESTPAC
- WESTPAC Q
- User Created BattleSet
- HDSU Z
Hot Keys
Being moved to revised HCE Manual May 2007
SCENARIO EDITOR KEY CHOICES
- Alt+C - Change BattleSets
- Alt+N - New Scenario
- Alt+U - Edit User Scenario
- Alt+B - Edit BattleSet Scenario
- Alt+S - Save Scenario
- Alt+L - Enter Game Time Limit
- Alt+V - Enter Victory Conditions
- Ctrl+Q - Exit
- Ctrl+G - Create New Group
- Ctrl+B - Create New Base
- Ctrl+P - Change Group Position
- Ctrl+E - Edit Group/Base
- Ctrl+D - Delete Group/Base
- Alt+P - Platform Display
- Ctrl+1 - Attack
- Ctrl+2 - Set Speed
- Ctrl+3 - Enter Group Course
- Ctrl+4 - Formation Editor
- Ctrl+5 - Ready Aircraft
- Ctrl+6 - Launch Aircraft
- Ctrl+7 - Join Group
- Ctrl+8 - Split Group
- Ctrl+9 - Sensors
- Ctrl+0 - Enter Staff Note
- Ctrl+A - Enter Alternate Path
- Ctrl+V - Enter Variable Start Points
- Ctrl+N - Grant Nuclear Release
- Ctrl+O - Edit Orders
- Alt+I - Game Icons
- Ctrl+L - Set Grid Lines
- Alt+D - Set Land Color
- Ctrl+Z - Analyze Scenario
- Ctrl+U - Rename Unit
- Ctrl+C - Calc Range & Bearings
System Notes
Aside from the information on our web page
Game Engine
- Dipping Sonars will have their Range Circle displayed even when a Helo is moving. This reflects possible coverage, not actual coverage. Mantis #1276. We are looking to make this correct - i.e. VLOW/HOVER for dippers.
- Due to a nasty bug causing orphaned a/c at a base... a/c launching and landing are now invunerable to being attacked. Since you can't control them anyway, it is a gaming solution. I think we'll address this in H4 but certainly not in HCCE. Ref Mantis #1263, #416 ?
HCE Manual v 2.0
