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What is new in Harpoon 3 ANW
From AGSI
Contents |
H3 ANW Overview
Selected details below #Top_Coding_Changes We have recorded in our tracking system as of build 144 - one release before GOLD.
- 43 New Features
- 37 Tweaks/Trivial Issues - Including speedup of play in larger scenarios!
- 389 Minor Bugs Fixed
- 159 Major Bugs Fixed
- 119 Crash Bugs Fixed
New In Game Features
New Manual
As demonstrated in this Wiki, Team Harpoon, plus Harpoon HQ staff, have been busy adding their cummulative knowledge to our Wiki. Matrix then took all of that information and created a stylish, well edited, PDF manual on the CD/download. An Advanced Manual will be shipped with the Database Editors in July 2006
Multiplayer feature
Main article: H3C:Beta_MP
Harpoon 3 ANW also features the possibility to play against other humans on a LAN or via the internet. During the community beta we invite you to the #harps betatesting IRC channel. (If this link doesn't work for you please manually join the #harps channel on the gamesurge IRC network). Participating players can communicate through an in-game chat system.
VCR feature
Main article: H3C:Beta VCR
In Harpoon 3 ANW we have added a VCR feature that will allow you to record the games you play and replay all the action while taking the viewpoint of the various sides involved in the scenario. In order to activate the VCR feature open the Harpoon 3 Launcher and check the "Activate VCR" field. VCR files will be saved to the Scenarios folder of the active database and can be loaded through the "VCR Playback" button after starting the Single Player executable.
This feature does not allow you to restart a game, it is "Read Only".
Window Schemes
In Harpoon 3 ANW you now have the ability to arrange the windows to your liking and then save that configuration so you can load it again in the next scenario you play.
New folder structure
Harpoon 3 ANW includes a new folder structure. In connection with the Harpoon 3 Launcher this new folder structure will allow the players to keep track of which scenarios belong to which database and to switch between databases without any effort or having to manually edit the harpoon3.ini file. For additional information about using 3rd party databases and scenarios please take a look at the Harpoon 3 FAQ.
New Matrix Serial number registration
Harpoon 3 ANW also features an enhanced registration mechanism that will hopefully eliminate all registration problems that people were having. For the community beta all customers with lok/kee files will be able to continue using this method and all people with eSellerate serial numbers can request trade in their eSellerate serial number for a new Matrix Serialnumber here.
New speed/accuracy settings
With the Harpoon 3 Launcher players can now configure Harpoon 3 to calculate an engagement more accurately (although this will slow down performance).
New Harpoon 3 Launcher application
Harpoon 3 ANW also features the new Harpoon 3 Launcher application that will allow youto set ALL preferences options without ever having to edit the harpoon3.ini file or moving other files around. Additionally the Launcher includes a database manager that will allow you to select the database you want to play with before starting Harpoon 3. For more information about this GUI frontend for all preferences settings please see the Harpoon 3 Launcher article.
Databases and Scenarios
Our Original Database (ODB) has been updated to become H4DB and while a work in progress supports 2006 era combat including 6 new Multiplayer scenarios designed from the ground up for H3 ANW. The ODB/H4DB will be shipped with the game. See the Database listing below:
Top Coding Changes
BugFixes
- Aerial refuelling works as intended.
- AI controlled sonobuoys work as intended.
- Expanded mission logic
- Units will now reload expended ammunition with the same type of ammunition (i.e. a submarine will always reload a torpedo if it fired a torpedo)
- Behaviour of aircraft returning to base improved.
- Sensors will now work correctly without special configuration of the .opt files
- Logistics button more user friendly
- Groups will now use the correct speed when a damaged unit is included.
- Submarine depth changes are more accurate,
- When adding a ship to a mission the aircraft won't be automatically assigned to the same mission.
- Improved "Winchester" logic for aircraft.
- Several fixes to the database (including Exocet)
Misc. features
- Aircraft on intercept now show their intended target in the unit status display.
- Copy unit function for the scenario editor.
- New unit status "probable kill" can be assigned with the "k" hotkey. All strike missions will ignore "probable kill" contacts while recon missions will try to confirm.
- An error message will appear when no aircraft capable of the selected mission is available in the formation editor.
- The game engine will now check if a scenario fits to the database that is used.
- Scenario batch rebuilding is now available in the scenario editor.
- More flexible victory conditions.
Database Listing
Third party databases and scenarios will be listed (with links to their respective web pages) on the Matrix and AGSI website's, they will NOT be shipped with the game, but placed on the the Matrix and AGSI websites to increase awareness of them.
- These are 3rd party products created by the community from a variety of sources.
- This list is provided "as is" with no warranty expressed or implied.
- Descriptions were provided by the authors and not edited.
- AGSI has no knowledge of the data sources used. AGSI does not review the data, and thus bears no responsibility for the quality, applicability, or confidentiality of such data. For now here is a preview:
<please note that this is a work in progress>
Advanced Projects Database:
This database has a focus on theoretical scenarios and unseen platforms. "There are quite a few systems here that haven't been seen before and they have required some extensive research to dig up the correct specs on."
WWII Database:
By Thomas Herron.
A dedicated World War Two conversion for the flexible Harpoon 3 platform. DB1945 allows for the creation of virtually any engagement of that important period. A wide range of units, from a number of countries, are available including over 500 ship, 170 submarine and 580 aircraft types. An indoctrination battleset, with fully modified database photo and text annexes complete the total conversion. Whether you wish to pit 109's against Hurricanes, Yamato against Essex, or sortie U-Boats in the Atlantic, DB1945 is suitable for both casual gamer and serious student alike.
Colonial Wars Database
Harpoon 3 Colonial Wars 1950-1964 Database The Colonial Wars database covers the period between 1950-64, this is an era where missiles were taking over the role of air defence and anti-ship, Jets were starting to make there mark in Korea and over the deserts of Egypt during the 56 Suez crisis . In all a period where the Russian Bear was starting to flex her muscles and the United States was taking over as the "Worlds Policeman" .
Colonial Wars Database Homepage
DB2000
The DB2000 database was developed as a replacement for the original Harpoon3 database, with strong emphasis on detail, technical accuracy, consistency and thoroughness. The scenarios and database are platform independent, and will work with both PC and Macintosh versions of Harpoon 3.
1965-1979 Database
The DB65-79 covers a time when the Soviet Navy was beginning to emerge as a global force. At the same time Western navies were shrinking in size as they retired their ex world war two vessels and entered the missile age. During this period wars in general were fairly easy to start thanks to the extreme tensions of the Cold War and the complex web of alliances that existed. The DB65-79 is being continuously updated and at this time contains the vast majority of warships, aircraft, submarines and weapons that were in use during this time.
Do you have a DB you want listed here and/or at Matrix?
Then please write us: h3support@advancedgaming.biz
What is new in Harpoon 3 ANW 3.7.x
Moved to H3ANW:373
